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SimpleArrayMeshPointer Class

Represents a wrapper to an unmanaged array of mesh pointers.

Wrapper for a C++ ON_SimpleArray of ON_Mesh* or constant ON_Mesh*. If you are not writing C++ code then this class is not for you.

Inheritance Hierarchy
SystemObject
  Rhino.Runtime.InteropWrappersSimpleArrayMeshPointer

Namespace:  Rhino.Runtime.InteropWrappers
Assembly:  RhinoCommon (in RhinoCommon.dll)
Syntax
public class SimpleArrayMeshPointer : IDisposable

The SimpleArrayMeshPointer type exposes the following members.

Constructors
  NameDescription
Public methodSimpleArrayMeshPointer
Initializes a new SimpleArrayMeshPointer instance.
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Properties
  NameDescription
Public propertyCount
Gets the amount of meshes in this array.
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Methods
  NameDescription
Public methodAdd
Adds a mesh to the list.
Public methodConstPointer
Gets the constant (immutable) pointer of this array.
Public methodDispose
Actively reclaims unmanaged resources that this instance uses.
Protected methodDispose(Boolean)
Releases the unmanaged resources used by the SimpleArrayMeshPointer and optionally releases the managed resources
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Passively reclaims unmanaged resources when the class user did not explicitly call Dispose().
(Overrides ObjectFinalize.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodNonConstPointer
Gets the non-constant pointer (for modification) of this array.
Public methodToNonConstArray
Copies the unmanaged array to a managed counterpart.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also