MaelstromSpaceMorph Constructor |
Namespace: Rhino.Geometry.Morphs
If radius0 = radius1 > 0, then the morph is a rotation where the angle of rotation is proportional to the radius. If radius0 < radius1, then everything inside of the circle of radius radius0 if fixed, the rotation angle increases smoothly from 0 at radius0 to m_a at radius1, and everything outside of the circle of radius radius1 is rotated by angle. If radius0 > radius1, then everything outside of the circle of radius radius0 if fixed, the rotation angle increases smoothly from 0 at radius0 to m_a at radius1, and everything inside of the circle of radius radius1 is rotated by angle.