#include <RhRdk_RDP_DisplayPipeline.h>
◆ enable_opengl_drawing
bool RhRdk::Realtime::DisplayMode::FRAME_BUFFER_INFO_INPUTS::enable_opengl_drawing = true |
◆ engine
◆ minimum_gl_version_major
unsigned int RhRdk::Realtime::DisplayMode::FRAME_BUFFER_INFO_INPUTS::minimum_gl_version_major = 2 |
◆ minimum_gl_version_minor
unsigned int RhRdk::Realtime::DisplayMode::FRAME_BUFFER_INFO_INPUTS::minimum_gl_version_minor = 0 |
◆ padding0
ON__INT_PTR RhRdk::Realtime::DisplayMode::FRAME_BUFFER_INFO_INPUTS::padding0 = 0 |
◆ padding1
ON__INT_PTR RhRdk::Realtime::DisplayMode::FRAME_BUFFER_INFO_INPUTS::padding1 = 0 |
◆ padding2
ON__INT_PTR RhRdk::Realtime::DisplayMode::FRAME_BUFFER_INFO_INPUTS::padding2 = 0 |
◆ padding3
ON__INT_PTR RhRdk::Realtime::DisplayMode::FRAME_BUFFER_INFO_INPUTS::padding3 = 0 |
◆ pipeline