#include <RhRdk_RDP_DisplayPipeline.h>
◆ ~IHUDCallbacks()
| virtual RhRdk::Realtime::DisplayMode::IHUDCallbacks::~IHUDCallbacks |
( |
| ) |
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inlinevirtual |
◆ AllowMaximumPassesEdit()
| virtual bool RhRdk::Realtime::DisplayMode::IHUDCallbacks::AllowMaximumPassesEdit |
( |
| ) |
const |
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pure virtual |
Return true if you want to allow the user to edit the maximum passes count from the HUD.
◆ CustomStatusText()
| virtual ON_wString RhRdk::Realtime::DisplayMode::IHUDCallbacks::CustomStatusText |
( |
| ) |
const |
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pure virtual |
◆ EVF()
| virtual void* RhRdk::Realtime::DisplayMode::IHUDCallbacks::EVF |
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const wchar_t * |
, |
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void * |
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) |
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pure virtual |
◆ LastRenderedPass()
| virtual int RhRdk::Realtime::DisplayMode::IHUDCallbacks::LastRenderedPass |
( |
| ) |
const |
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pure virtual |
Return the pass that has been rendered at the time of calling this function.
◆ MaximumPasses()
| virtual int RhRdk::Realtime::DisplayMode::IHUDCallbacks::MaximumPasses |
( |
void |
| ) |
const |
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pure virtual |
Return the requested maximum passes.
◆ ProductName()
| virtual ON_wString RhRdk::Realtime::DisplayMode::IHUDCallbacks::ProductName |
( |
| ) |
const |
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pure virtual |
Return the name of the renderer
◆ RendererLocked()
| virtual bool RhRdk::Realtime::DisplayMode::IHUDCallbacks::RendererLocked |
( |
void |
| ) |
const |
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pure virtual |
Return true if the renderer is locked.
◆ RendererPaused()
| virtual bool RhRdk::Realtime::DisplayMode::IHUDCallbacks::RendererPaused |
( |
void |
| ) |
const |
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pure virtual |
Return true if the renderer is paused.
◆ RenderStartTime()
| virtual time_t RhRdk::Realtime::DisplayMode::IHUDCallbacks::RenderStartTime |
( |
void |
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const |
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pure virtual |
Return the start time of the rendering.
◆ SetMaximumPasses()
| virtual void RhRdk::Realtime::DisplayMode::IHUDCallbacks::SetMaximumPasses |
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int |
| ) |
const |
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pure virtual |
The user has changed the amount of maximum passes through the HUD.
◆ Show()
| virtual bool RhRdk::Realtime::DisplayMode::IHUDCallbacks::Show |
( |
void |
| ) |
const |
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pure virtual |
Return true if you want the HUD to show.
◆ ShowControls()
| virtual bool RhRdk::Realtime::DisplayMode::IHUDCallbacks::ShowControls |
( |
void |
| ) |
const |
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pure virtual |
Return true if you want to show HUD controls.
◆ ShowCustomStatusText()
| virtual bool RhRdk::Realtime::DisplayMode::IHUDCallbacks::ShowCustomStatusText |
( |
void |
| ) |
const |
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pure virtual |
Return true if you want to show custom status text in the HUD.
◆ ShowMaximumPasses()
| virtual bool RhRdk::Realtime::DisplayMode::IHUDCallbacks::ShowMaximumPasses |
( |
void |
| ) |
const |
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pure virtual |
Return true if you want to show the maximum pass count in the HUD.
◆ ShowPasses()
| virtual bool RhRdk::Realtime::DisplayMode::IHUDCallbacks::ShowPasses |
( |
void |
| ) |
const |
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pure virtual |
Return true if you want to show the current pass count in the HUD.