#include <RhRdk_RCE_Queue2.h>
◆ Skylight() [1/3]
RhRdk::Realtime2::ChangeQueue::Skylight::Skylight |
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const IRhRdkSkylight & |
sl | ) |
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◆ Skylight() [2/3]
RhRdk::Realtime2::ChangeQueue::Skylight::Skylight |
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bool |
bOn, |
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double |
dIntensity, |
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bool |
bCustomEnvironment |
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) |
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◆ ~Skylight()
RhRdk::Realtime2::ChangeQueue::Skylight::~Skylight |
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◆ Skylight() [3/3]
RhRdk::Realtime2::ChangeQueue::Skylight::Skylight |
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const Skylight & |
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delete |
◆ CustomEnvironmentOn()
bool RhRdk::Realtime2::ChangeQueue::Skylight::CustomEnvironmentOn |
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void |
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const |
true if skylight uses a custom environment.
◆ On()
bool RhRdk::Realtime2::ChangeQueue::Skylight::On |
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void |
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const |
true if skylight is active.
◆ operator=()
const Skylight& RhRdk::Realtime2::ChangeQueue::Skylight::operator= |
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const Skylight & |
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delete |
◆ ShadowIntensity()
double RhRdk::Realtime2::ChangeQueue::Skylight::ShadowIntensity |
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void |
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const |
the shadow intensity for skylight.
◆ Impl