#include <RhRdk_RCE_Queue2.h>
◆ Mesh() [1/2]
◆ ~Mesh()
RhRdk::Realtime2::ChangeQueue::Mesh::~Mesh |
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◆ Mesh() [2/2]
RhRdk::Realtime2::ChangeQueue::Mesh::Mesh |
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const Mesh & |
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delete |
◆ MappingChannels()
Mapping channels for this mesh.
◆ MeshId()
const ON_UUID& RhRdk::Realtime2::ChangeQueue::Mesh::MeshId |
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void |
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◆ Object()
const CRhinoObject* RhRdk::Realtime2::ChangeQueue::Mesh::Object |
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void |
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const |
The original object.
- Returns
- the original CRhinoObject*
◆ ObjectId()
const ON_UUID& RhRdk::Realtime2::ChangeQueue::Mesh::ObjectId |
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void |
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const |
The original object.
- Returns
- the id of the original Rhino object - don't look this up in the document - look it up using ChangeQueue::ObjectFromid or call Mesh::Object
◆ OCSXform()
ON_Xform RhRdk::Realtime2::ChangeQueue::Mesh::OCSXform |
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void |
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◆ operator=()
const Mesh& RhRdk::Realtime2::ChangeQueue::Mesh::operator= |
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const Mesh & |
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delete |
◆ SingleMesh()
std::shared_ptr<const ON_Mesh> RhRdk::Realtime2::ChangeQueue::Mesh::SingleMesh |
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const |
Get the mesh parts that make up the object.
- Returns
- array of ON_Mesh*
◆ Impl