#include <RhRdk_RCE_Queue2.h>
◆ MappingChannel() [1/4]
RhRdk::Realtime2::ChangeQueue::MappingChannel::MappingChannel |
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◆ MappingChannel() [2/4]
◆ ~MappingChannel()
RhRdk::Realtime2::ChangeQueue::MappingChannel::~MappingChannel |
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◆ MappingChannel() [3/4]
RhRdk::Realtime2::ChangeQueue::MappingChannel::MappingChannel |
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const MappingChannel & |
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◆ MappingChannel() [4/4]
RhRdk::Realtime2::ChangeQueue::MappingChannel::MappingChannel |
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MappingChannel && |
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◆ Channel()
int RhRdk::Realtime2::ChangeQueue::MappingChannel::Channel |
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void |
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const |
The channel of the texturemapping.
◆ Mapping()
const ON_TextureMapping& RhRdk::Realtime2::ChangeQueue::MappingChannel::Mapping |
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void |
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◆ operator=()
◆ XformLocal()
const ON_Xform& RhRdk::Realtime2::ChangeQueue::MappingChannel::XformLocal |
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void |
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const |
◆ Impl