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Rhino C++ API
8.24
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#include <opennurbs_plus_mesh_intersection.h>
Public Member Functions | |
| ON_XMeshVertexIterator (bool bMultiThread=false) | |
| ON_XMeshVertexIterator (const ON_XMeshVertexIterator &src) | |
| ON_XMeshVertexIterator (const ON_XMeshVertexPool &Pool, bool bCheckX, ON_XMesh *pM, bool bMultiThread=false) | |
| ~ON_XMeshVertexIterator () | |
| int | Count () const |
| void | Create (const ON_XMeshVertexPool &Pool, bool bCheckX, ON_XMesh *pM, bool bMultiThread=false) |
| ON_XMeshVertex * | Current () |
| ON_XMeshVertex * | First () |
| ON_XMeshVertex * | Next () |
| ON_XMeshVertexIterator & | operator= (const ON_XMeshVertexIterator &src) |
| void | Reset () |
| To be used on the same pool with same mesh. More... | |
Friends | |
| class | ON_XMesh |
In the three mesh component iterators, if the mesh is non-NULL, then only elements from that mesh will be considered.
| ON_XMeshVertexIterator::ON_XMeshVertexIterator | ( | bool | bMultiThread = false | ) |
| ON_XMeshVertexIterator::ON_XMeshVertexIterator | ( | const ON_XMeshVertexPool & | Pool, |
| bool | bCheckX, | ||
| ON_XMesh * | pM, | ||
| bool | bMultiThread = false |
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| ) |
| ON_XMeshVertexIterator::ON_XMeshVertexIterator | ( | const ON_XMeshVertexIterator & | src | ) |
| ON_XMeshVertexIterator::~ON_XMeshVertexIterator | ( | ) |
| int ON_XMeshVertexIterator::Count | ( | ) | const |
Active count of the pool. If m_pM == 0 or m_bCheckX is false, this may be more
| void ON_XMeshVertexIterator::Create | ( | const ON_XMeshVertexPool & | Pool, |
| bool | bCheckX, | ||
| ON_XMesh * | pM, | ||
| bool | bMultiThread = false |
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| ) |
| ON_XMeshVertex* ON_XMeshVertexIterator::Current | ( | ) |
than the number of vertices from this mesh that are active, but it does give a bound on the iteration.
| ON_XMeshVertex* ON_XMeshVertexIterator::First | ( | ) |
| ON_XMeshVertex* ON_XMeshVertexIterator::Next | ( | ) |
| ON_XMeshVertexIterator& ON_XMeshVertexIterator::operator= | ( | const ON_XMeshVertexIterator & | src | ) |
| void ON_XMeshVertexIterator::Reset | ( | ) |
To be used on the same pool with same mesh.
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friend |
Only use this if Return has not been used on the pool. It is specifically for use while creating an ON_XMesh from an ON_MeshTopology.
1.8.17