#include <RhRdkSdkRender.h>
◆ ~IRhRdkSdkRenderMeshIterator()
  
  | 
        
          | virtual IRhRdkSdkRenderMeshIterator::~IRhRdkSdkRenderMeshIterator | ( |  | ) |  |  | inlinevirtual | 
 
 
◆ EnsureRenderMeshesCreated()
  
  | 
        
          | virtual void IRhRdkSdkRenderMeshIterator::EnsureRenderMeshesCreated | ( | void |  | ) |  |  | pure virtual | 
 
 
◆ EVF()
  
  | 
        
          | virtual void* IRhRdkSdkRenderMeshIterator::EVF | ( | const wchar_t * | , |  
          |  |  | void * |  |  
          |  | ) |  |  |  | pure virtual | 
 
Emergency virtual function for future expansion. 
 
 
◆ Next()
◆ ObjectIterator()
◆ Reset()
  
  | 
        
          | virtual void IRhRdkSdkRenderMeshIterator::Reset | ( | void |  | ) |  |  | pure virtual | 
 
 
◆ SceneBoundingBox()
  
  | 
        
          | virtual ON_BoundingBox IRhRdkSdkRenderMeshIterator::SceneBoundingBox | ( | void |  | ) |  |  | pure virtual | 
 
 
◆ SetSupportsAutomaticInstancing()
  
  | 
        
          | virtual void IRhRdkSdkRenderMeshIterator::SetSupportsAutomaticInstancing | ( | bool | b | ) |  |  | pure virtual | 
 
 
◆ SupportsAutomaticInstancing()
  
  | 
        
          | virtual bool IRhRdkSdkRenderMeshIterator::SupportsAutomaticInstancing | ( | void |  | ) | const |  | pure virtual |