#include <IRhRdkPreviewSceneServer.h>
◆ CreateMesh()
  
  | 
        
          | virtual void IRhRdkPreviewSceneServer::IObject::CreateMesh | ( | ON_Mesh & | meshOut | ) | const |  | pure virtual | 
 
 
◆ EVF()
  
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          | virtual void* IRhRdkPreviewSceneServer::IObject::EVF | ( | const wchar_t * | , |  
          |  |  | void * |  |  
          |  | ) |  |  |  | pure virtual | 
 
 
◆ Geometry()
  
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          | virtual IGeometry* IRhRdkPreviewSceneServer::IObject::Geometry | ( | void |  | ) | const |  | pure virtual | 
 
 
◆ Location()
  
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          | virtual ON_3dPoint IRhRdkPreviewSceneServer::IObject::Location | ( | void |  | ) | const |  | pure virtual | 
 
 
◆ Material()
  
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          | virtual const CRhRdkMaterial* IRhRdkPreviewSceneServer::IObject::Material | ( | void |  | ) | const |  | pure virtual | 
 
 
◆ Normals()
  
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          | virtual bool IRhRdkPreviewSceneServer::IObject::Normals | ( | void |  | ) | const |  | pure virtual |