#include <IRhRdkPreviewSceneServer.h>
◆ CreateMesh()
| virtual void IRhRdkPreviewSceneServer::IObject::CreateMesh |
( |
ON_Mesh & |
meshOut | ) |
const |
|
pure virtual |
◆ EVF()
| virtual void* IRhRdkPreviewSceneServer::IObject::EVF |
( |
const wchar_t * |
, |
|
|
void * |
|
|
) |
| |
|
pure virtual |
◆ Geometry()
| virtual IGeometry* IRhRdkPreviewSceneServer::IObject::Geometry |
( |
void |
| ) |
const |
|
pure virtual |
◆ Location()
| virtual ON_3dPoint IRhRdkPreviewSceneServer::IObject::Location |
( |
void |
| ) |
const |
|
pure virtual |
◆ Material()
| virtual const CRhRdkMaterial* IRhRdkPreviewSceneServer::IObject::Material |
( |
void |
| ) |
const |
|
pure virtual |
◆ Normals()
| virtual bool IRhRdkPreviewSceneServer::IObject::Normals |
( |
void |
| ) |
const |
|
pure virtual |