#include <RhRdkBasicEnvironmentCCI.h>
◆ CRhRdkBasicEnvironmentCCI()
      
        
          | CRhRdkBasicEnvironmentCCI::CRhRdkBasicEnvironmentCCI | ( |  | ) |  | 
      
 
 
◆ ~CRhRdkBasicEnvironmentCCI()
  
  | 
        
          | virtual CRhRdkBasicEnvironmentCCI::~CRhRdkBasicEnvironmentCCI | ( |  | ) |  |  | virtual | 
 
 
◆ BackgroundColor()
  
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          | virtual CRhRdkColor CRhRdkBasicEnvironmentCCI::BackgroundColor | ( | void |  | ) | const |  | virtual | 
 
 
◆ DisableLighting()
  
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          | virtual bool CRhRdkBasicEnvironmentCCI::DisableLighting | ( | void |  | ) | const |  | virtual | 
 
 
◆ EVF()
  
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          | virtual void* CRhRdkBasicEnvironmentCCI::EVF | ( | const wchar_t * | , |  
          |  |  | void * |  |  
          |  | ) |  |  |  | virtual | 
 
 
◆ GetShader()
  
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          | virtual void* CRhRdkBasicEnvironmentCCI::GetShader | ( | const UUID & | uuidRenderEngine, |  
          |  |  | void * | pvData |  
          |  | ) |  | const |  | pure virtual | 
 
- Returns
- Shader for target renderer. 
 
 
◆ GetSimulation()
Modify an Proto_ON_Environment to simulate this environment as best you can. 
 
 
◆ IsBuiltIn()
  
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          | virtual bool CRhRdkBasicEnvironmentCCI::IsBuiltIn | ( | void |  | ) | const |  | inlinevirtual | 
 
 
◆ Kind()
  
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          | virtual UUID CRhRdkBasicEnvironmentCCI::Kind | ( | void |  | ) | const |  | virtual | 
 
 
◆ Projection()
◆ SetBackgroundColor()
  
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          | virtual void CRhRdkBasicEnvironmentCCI::SetBackgroundColor | ( | const CRhRdkColor & | col | ) |  |  | virtual | 
 
 
◆ SetProjection()
◆ SetTexture()
  
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          | virtual void CRhRdkBasicEnvironmentCCI::SetTexture | ( | const CRhRdkTexture * | pTexture | ) |  |  | virtual | 
 
 
◆ Texture()
  
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          | virtual const CRhRdkTexture* CRhRdkBasicEnvironmentCCI::Texture | ( | void |  | ) | const |  | virtual |