#include <opennurbs_mesh.h>
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bool | IsQuad () const |
| A topological mesh face is a valid quad if m_topei[0], m_topei[1], m_topei[2], and m_topei[3] are distinct edges. More...
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bool | IsTriangle () const |
| A topological mesh face is a valid triangle if m_topei[0], m_topei[1], m_topei[2] are distinct edges and m_topei[3]=m_topei[2]. More...
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bool | IsValid () const |
| A topological mesh face is valid if m_topei[0], m_topei[1], and m_topei[2] are mutually distinct, and m_topei[3] is either equal to m_topei[2] or mutually distinct from the first three indices. More...
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◆ IsQuad()
bool ON_MeshTopologyFace::IsQuad |
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const |
A topological mesh face is a valid quad if m_topei[0], m_topei[1], m_topei[2], and m_topei[3] are distinct edges.
- Returns
- True if face is a quad.
◆ IsTriangle()
bool ON_MeshTopologyFace::IsTriangle |
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const |
A topological mesh face is a valid triangle if m_topei[0], m_topei[1], m_topei[2] are distinct edges and m_topei[3]=m_topei[2].
- Returns
- True if face is a triangle.
◆ IsValid()
bool ON_MeshTopologyFace::IsValid |
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const |
A topological mesh face is valid if m_topei[0], m_topei[1], and m_topei[2] are mutually distinct, and m_topei[3] is either equal to m_topei[2] or mutually distinct from the first three indices.
- Returns
- True if face is valid.
◆ m_reve
char ON_MeshTopologyFace::m_reve[4] |
◆ m_topei
int ON_MeshTopologyFace::m_topei[4] |