#include <opennurbs_photogrammetry.h>
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| ON_AerialPhotoCameraPosition () |
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bool | GetLocation (ON_3dPoint &camera_location) const |
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bool | GetOrientationAnglesDegrees (double *omega_degrees, double *phi_degrees, double *kappa_degrees) const |
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bool | GetOrientationAnglesRadians (double *omega_radians, double *phi_radians, double *kappa_radians) const |
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bool | GetOrientationDirection (ON_3dVector &camera_direction) const |
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bool | GetOrientationFrame (ON_3dVector &camera_X, ON_3dVector &camera_Y, ON_3dVector &camera_Z) const |
| Get a right handed ortho normal camera frame. More...
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bool | GetOrientationRight (ON_3dVector &camera_right) const |
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bool | GetOrientationRotation (ON_Xform &camera_rotaion) const |
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bool | GetOrientationUp (ON_3dVector &camera_up) const |
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bool | GetUnitSystem (ON_UnitSystem &unit_system) const |
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bool | IsSet () const |
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ON_3dPoint | Location () const |
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bool | LocationIsSet () const |
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bool | OrientationIsSet () const |
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ON_Xform | OrientationRotation () const |
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bool | SetLocation (ON_3dPoint camera_location) |
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bool | SetOrientationAnglesDegrees (double omega_degrees, double phi_degrees, double kappa_degrees) |
| Set camera orientation information from rotation angles in degrees. More...
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bool | SetOrientationAnglesRadians (double omega_radians, double phi_radians, double kappa_radians) |
| Set camera orientation information from rotation angles in radians. More...
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bool | SetOrientationRotation (ON_Xform camera_rotation) |
| Set camera orientation information from a rotation matrix. More...
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bool | SetOrientationVectors (ON_3dVector camera_up, ON_3dVector camera_right, ON_3dVector camera_direction) |
| Set camera orientation information from up, right and direction vectors. More...
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bool | SetUnitSystem (ON::LengthUnitSystem unit_system) |
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bool | SetUnitSystem (ON_UnitSystem unit_system) |
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ON_UnitSystem | UnitSystem () const |
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bool | UnitSystemIsSet () const |
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void | Unset () |
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void | UnsetLocation () |
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void | UnsetOrientation () |
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void | UnsetUnitSystem () |
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◆ ON_AerialPhotoCameraPosition()
ON_AerialPhotoCameraPosition::ON_AerialPhotoCameraPosition |
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◆ GetLocation()
bool ON_AerialPhotoCameraPosition::GetLocation |
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ON_3dPoint & |
camera_location | ) |
const |
◆ GetOrientationAnglesDegrees()
bool ON_AerialPhotoCameraPosition::GetOrientationAnglesDegrees |
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double * |
omega_degrees, |
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double * |
phi_degrees, |
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double * |
kappa_degrees |
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◆ GetOrientationAnglesRadians()
bool ON_AerialPhotoCameraPosition::GetOrientationAnglesRadians |
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double * |
omega_radians, |
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double * |
phi_radians, |
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double * |
kappa_radians |
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) |
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◆ GetOrientationDirection()
bool ON_AerialPhotoCameraPosition::GetOrientationDirection |
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ON_3dVector & |
camera_direction | ) |
const |
◆ GetOrientationFrame()
Get a right handed ortho normal camera frame.
- Parameters
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camera_X | [out] world coordinate unit vector pointing to the right in the camera image |
camera_Y | [out] world coordinate unit vector in the camera up direction. |
camera_Z | [out] world coordinate unit vector pointing into the cameara (from the image toward the camera). |
◆ GetOrientationRight()
bool ON_AerialPhotoCameraPosition::GetOrientationRight |
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ON_3dVector & |
camera_right | ) |
const |
◆ GetOrientationRotation()
bool ON_AerialPhotoCameraPosition::GetOrientationRotation |
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ON_Xform & |
camera_rotaion | ) |
const |
- Returns
- A rotation transformation "R" such that camera right = R*ON_3dVector::XAxis camera up = R*ON_3dVector::YAxis camera direction = -R*ON_3dVector::ZAxis
◆ GetOrientationUp()
bool ON_AerialPhotoCameraPosition::GetOrientationUp |
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ON_3dVector & |
camera_up | ) |
const |
◆ GetUnitSystem()
bool ON_AerialPhotoCameraPosition::GetUnitSystem |
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ON_UnitSystem & |
unit_system | ) |
const |
◆ IsSet()
bool ON_AerialPhotoCameraPosition::IsSet |
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const |
- Returns
- True if both the location and orientation are set.
◆ Location()
ON_3dPoint ON_AerialPhotoCameraPosition::Location |
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const |
◆ LocationIsSet()
bool ON_AerialPhotoCameraPosition::LocationIsSet |
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const |
◆ OrientationIsSet()
bool ON_AerialPhotoCameraPosition::OrientationIsSet |
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const |
◆ OrientationRotation()
ON_Xform ON_AerialPhotoCameraPosition::OrientationRotation |
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const |
◆ SetLocation()
bool ON_AerialPhotoCameraPosition::SetLocation |
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ON_3dPoint |
camera_location | ) |
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◆ SetOrientationAnglesDegrees()
bool ON_AerialPhotoCameraPosition::SetOrientationAnglesDegrees |
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double |
omega_degrees, |
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double |
phi_degrees, |
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double |
kappa_degrees |
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) |
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Set camera orientation information from rotation angles in degrees.
There are four ways to specify the camera's orientation. 1) Use SetCameraOrientationAnglesRadians() to set camera orientation information from rotation angles in radians. 2) Use SetCameraOrientationAnglesDegrees() to set camera orientation information from rotation angles in degrees. 3) Use SetCameraOrientationVectors() to set camera orientation information from vectors that report the camera's up, right and direction. 3) Use SetCameraOrientationRotation() to set camera orientation information from a rotation matrix. Use the method for which you have the most accurate input and the other values will be calculated as accurately as possible.
◆ SetOrientationAnglesRadians()
bool ON_AerialPhotoCameraPosition::SetOrientationAnglesRadians |
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double |
omega_radians, |
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double |
phi_radians, |
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double |
kappa_radians |
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Set camera orientation information from rotation angles in radians.
There are four ways to specify the camera's orientation. 1) Use SetOrientationAnglesRadians() to set camera orientation information from rotation angles in radians. 2) Use SetOrientationAnglesDegrees() to set camera orientation information from rotation angles in degrees. 3) Use SetOrientationVectors() to set camera orientation information from vectors that report the camera's up, right and direction. 3) Use SetOrientationRotation() to set camera orientation information from a rotation matrix. Use the method for which you have the most accurate input and the other values will be calculated as accurately as possible.
◆ SetOrientationRotation()
bool ON_AerialPhotoCameraPosition::SetOrientationRotation |
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ON_Xform |
camera_rotation | ) |
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Set camera orientation information from a rotation matrix.
There are four ways to specify the camera's orientation. 1) Use SetCameraOrientationAnglesRadians() to set camera orientation information from rotation angles in radians. 2) Use SetCameraOrientationAnglesDegrees() to set camera orientation information from rotation angles in degrees. 3) Use SetCameraOrientationVectors() to set camera orientation information from vectors that report the camera's up, right and direction. 3) Use SetCameraOrientationRotation() to set camera orientation information from a rotation matrix. Use the method for which you have the most accurate input and the other values will be calculated as accurately as possible.
◆ SetOrientationVectors()
Set camera orientation information from up, right and direction vectors.
There are four ways to specify the camera's orientation. 1) Use SetCameraOrientationAnglesRadians() to set camera orientation information from rotation angles in radians. 2) Use SetCameraOrientationAnglesDegrees() to set camera orientation information from rotation angles in degrees. 3) Use SetCameraOrientationVectors() to set camera orientation information from vectors that report the camera's up, right and direction. 3) Use SetCameraOrientationRotation() to set camera orientation information from a rotation matrix. Use the method for which you have the most accurate input and the other values will be calculated as accurately as possible.
◆ SetUnitSystem() [1/2]
bool ON_AerialPhotoCameraPosition::SetUnitSystem |
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ON::LengthUnitSystem |
unit_system | ) |
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◆ SetUnitSystem() [2/2]
bool ON_AerialPhotoCameraPosition::SetUnitSystem |
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ON_UnitSystem |
unit_system | ) |
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◆ UnitSystem()
◆ UnitSystemIsSet()
bool ON_AerialPhotoCameraPosition::UnitSystemIsSet |
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const |
◆ Unset()
void ON_AerialPhotoCameraPosition::Unset |
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◆ UnsetLocation()
void ON_AerialPhotoCameraPosition::UnsetLocation |
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◆ UnsetOrientation()
void ON_AerialPhotoCameraPosition::UnsetOrientation |
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◆ UnsetUnitSystem()
void ON_AerialPhotoCameraPosition::UnsetUnitSystem |
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