GH_Material Constructor |
Name | Description | |
---|---|---|
GH_Material | Initializes a new instance of the GH_Material class | |
GH_Material(Color) |
Create a new material based on a colour. The colour is used
to control Diffuse, Emission and Transparency. Ambient, Specular and Shine
are always default.
| |
GH_Material(DisplayMaterial) |
Create a new Material.
| |
GH_Material(GH_Material) |
Copy another GH_Material instance.
| |
GH_Material(Guid) |
Create a new Material from an RDK material ID.
| |
GH_Material(RenderMaterial) |
Create a new Material.
| |
GH_Material(String) |
Create a new Material from an RDK xml string.
|