GH_FadeAnimationEvaluate Method |
Name | Description | |
---|---|---|
Evaluate(GH_Canvas) |
Reevaluate the fade animation parameters. You should call this
method from within the Render method of your attributes. If an animation
is currently in progress a redraw of the canvas will be scheduled, whether
or not the attributes are actually visible on the canvas. You should therefore
only call this method if your attributes are already drawing themselves.
| |
Evaluate(GH_Canvas, Boolean) |
Reevaluate the fade animation parameters. You should call this
method from within the Render method of your attributes. If an animation
is currently in progress a redraw of the canvas will be scheduled, whether
or not the attributes are actually visible on the canvas. You should therefore
only call this method if your attributes are already drawing themselves.
| |
Evaluate(GH_Canvas, Single) |
Reevaluate the fade animation parameters. You should call this
method from within the Render method of your attributes. If an animation
is currently in progress a redraw of the canvas will be scheduled, whether
or not the attributes are actually visible on the canvas. You should therefore
only call this method if your attributes are already drawing themselves.
| |
Evaluate(GH_Canvas, Single, Boolean) |
Reevaluate the fade animation parameters. You should call this
method from within the Render method of your attributes. If an animation
is currently in progress a redraw of the canvas will be scheduled, whether
or not the attributes are actually visible on the canvas. You should therefore
only call this method if your attributes are already drawing themselves.
|