Texture

Texture

Represents a texture that is mapped on objects.

Constructor

new Texture()

Members

fileName :string

Gets or sets a file name that is used by this texture. NOTE: We are moving away from string-based FileName, and suggest the usage of the new FileReference class.Also, this filename may well not be a path that makes sense on a user's computer because it was a path initially set on a different user's computer. If you want to get a workable path for this user, use the BitmapTable.Find function using this property.
Type:
  • string

Methods

fileReference()

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