ON_3dVector Member List

This is the complete list of members for ON_3dVector, including all inherited members.

Compare(const ON_3dVector &lhs, const ON_3dVector &rhs)ON_3dVectorstatic
DataCRC(ON__UINT32 current_remainder) constON_3dVector
Decompose(const ON_3dVector &, const ON_3dVector &, const ON_3dVector &, double *, double *, double *) constON_3dVector
Fuzz(double tolerance=ON_ZERO_TOLERANCE) constON_3dVector
IsNotZero() constON_3dVector
IsParallelTo(const ON_3dVector &other, double angle_tolerance=ON_DEFAULT_ANGLE_TOLERANCE) constON_3dVector
IsPerpendicularTo(const ON_3dVector &other, double angle_tolerance=ON_DEFAULT_ANGLE_TOLERANCE) constON_3dVector
IsTiny(double tiny_tol=ON_ZERO_TOLERANCE) constON_3dVector
IsUnitVector() constON_3dVector
IsUnset() constON_3dVector
IsValid() constON_3dVector
IsZero() constON_3dVector
Length() constON_3dVector
LengthAndUnitize()ON_3dVector
LengthSquared() constON_3dVector
MaximumCoordinate() constON_3dVector
MaximumCoordinateIndex() constON_3dVector
MinimumCoordinate() constON_3dVector
MinimumCoordinateIndex() constON_3dVector
NanVectorON_3dVectorstatic
ON_3dVector()=defaultON_3dVector
ON_3dVector(const ON_3dVector &)=defaultON_3dVector
ON_3dVector(double x, double y, double z)ON_3dVectorexplicit
ON_3dVector(const ON_2dVector &)ON_3dVector
ON_3dVector(const ON_2dPoint &)ON_3dVectorexplicit
ON_3dVector(const ON_3dPoint &)ON_3dVector
ON_3dVector(const double *)ON_3dVectorexplicit
ON_3dVector(const ON_2fVector &)ON_3dVectorexplicit
ON_3dVector(const ON_3fVector &)ON_3dVector
ON_3dVector(const ON_2fPoint &)ON_3dVectorexplicit
ON_3dVector(const ON_3fPoint &)ON_3dVectorexplicit
ON_3dVector(const float *)ON_3dVectorexplicit
operator const double *() constON_3dVector
operator double *()ON_3dVector
operator!=(const ON_3dVector &) constON_3dVector
operator*(const ON_3dVector &) constON_3dVector
operator*(const ON_3dPoint &) constON_3dVector
operator*(const ON_3fVector &) constON_3dVector
operator*(int) constON_3dVector
operator*(float) constON_3dVector
operator*(double) constON_3dVector
operator*(const ON_Xform &) constON_3dVector
operator*=(double)ON_3dVector
operator+(const ON_3dVector &) constON_3dVector
operator+(const ON_3dPoint &) constON_3dVector
operator+(const ON_2dVector &) constON_3dVector
operator+(const ON_2dPoint &) constON_3dVector
operator+(const ON_3fVector &) constON_3dVector
operator+(const ON_3fPoint &) constON_3dVector
operator+(const ON_2fVector &) constON_3dVector
operator+(const ON_2fPoint &) constON_3dVector
operator+=(const ON_3dVector &)ON_3dVector
operator-() constON_3dVector
operator-(const ON_3dVector &) constON_3dVector
operator-(const ON_3dPoint &) constON_3dVector
operator-(const ON_2dVector &) constON_3dVector
operator-(const ON_2dPoint &) constON_3dVector
operator-(const ON_3fVector &) constON_3dVector
operator-(const ON_3fPoint &) constON_3dVector
operator-(const ON_2fVector &) constON_3dVector
operator-(const ON_2fPoint &) constON_3dVector
operator-=(const ON_3dVector &)ON_3dVector
operator/(int) constON_3dVector
operator/(float) constON_3dVector
operator/(double) constON_3dVector
operator/=(double)ON_3dVector
operator<(const ON_3dVector &) constON_3dVector
operator<=(const ON_3dVector &) constON_3dVector
operator=(const ON_3dVector &)=defaultON_3dVector
operator=(const ON_2dVector &)ON_3dVector
operator=(const ON_2dPoint &)ON_3dVector
operator=(const ON_3dPoint &)ON_3dVector
operator=(const double *)ON_3dVector
operator=(const ON_2fVector &)ON_3dVector
operator=(const ON_3fVector &)ON_3dVector
operator=(const ON_2fPoint &)ON_3dVector
operator=(const ON_3fPoint &)ON_3dVector
operator=(const float *)ON_3dVector
operator==(const ON_3dVector &) constON_3dVector
operator>(const ON_3dVector &) constON_3dVector
operator>=(const ON_3dVector &) constON_3dVector
operator[](int)ON_3dVector
operator[](int) constON_3dVector
operator[](unsigned int)ON_3dVector
operator[](unsigned int) constON_3dVector
PerpendicularTo(const ON_3dVector &)ON_3dVector
PerpendicularTo(const ON_3dPoint &, const ON_3dPoint &, const ON_3dPoint &)ON_3dVector
Reverse()ON_3dVector
Rotate(double angle, const ON_3dVector &axis)ON_3dVector
Rotate(double sin_angle, double cos_angle, const ON_3dVector &axis)ON_3dVector
Set(double x, double y, double z)ON_3dVector
Transform(const ON_Xform &)ON_3dVector
Unitize()ON_3dVector
UnitVector(int)ON_3dVectorstatic
UnitVector() constON_3dVector
UnsetVectorON_3dVectorstatic
xON_3dVector
XAxisON_3dVectorstatic
yON_3dVector
YAxisON_3dVectorstatic
zON_3dVector
ZAxisON_3dVectorstatic
Zero()ON_3dVector
ZeroVectorON_3dVectorstatic
~ON_3dVector()=defaultON_3dVector